![]() Might be worth a browse through the Qlab forums for anything further, the programmers are pretty hot at responding to queries and questions.įair enough - I won't be doing anything live - if the backing track is too quiet then I will fix the mix on the mixer etc. But still, I don't recommend doing live volume adjustments with mp3's or any other compressed audio files, crashed too many times during tech. Haven't had any problems with version 2 so far. I've only ever had Qlab crash on my once, and that was version 1 mid panto, and I'm still not convinced it wan't down to some midi issue with the midisolutions F8 I was having problems with. Never tried it, so don't know if it's a goer or not.Īs always with things your are unsure of you need to do a dry run. I remember reading on the Qlab list someone recommending you boot into safe mode, for preceisely that reason, especially if you are using your own personal mac, and not a dedicated show machine. Does anyone know if I can close these without screwing up my computer? I have others, but I recognise the names and I am comfortable that I can close them, but I've got no idea about the 2 listed above! Will closing them actually make any noticeable difference? Thats a point actually - The last thing I want is my Mac to crash! What kind of background apps can I close? I won't have any main apps open (internet, iTunes etc) but does anyone know of any background apps that aren't necessary, that are eating up CPU? At a glance, the big ones seem to be 'Dashboard Client' and 'PubSubAgent'. Especially if you are running numerous concurrent audio and HD video files.Īs this is not a standard solid colour, you have to make a solid black image in your favourite image app and then add it to the solid colours. Just run qlab and run sound and video off the same go button. ![]() Suggest and vote on features VPT Features Support for MIDI VPT includes MIDI hardware and software support to record and import audio. ![]() You normally only need to change it on the external display (You can have different backgrounds on multiple displays on a Mac).įor those who may have a lower powered mac(book), not wasting resources with a constantly displayed image or video may not be desirable. Video Projection Tool (VPT) is a free multipurpose realtime projection software tool for Mac and Windows created by HC Gilje.
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![]() This means that once you understand how the system works, which is pretty simple, they flow naturally, and it frees you to contemplate the text more deeply.Īlso, with this system, any psalm tone can be sung to any psalm, so once you know even just one, you can sing the whole psalter. The tones I have created conform to the pattern of language, rather than imposing their own rhythm on the words. The pointed psalms are available on the app, which can be downloaded from iTunes or Google Play. All the materials on this site are free, but for those who would like greater help, I have created an online course teaching you how to sing them from the traditional chant notation at which costs $95 for several hours of tuition. Scores for the tones can be downloaded, and there is an instructional video along with materials explaining how to use them. The psalm tones on my website make use of the final two points in each line and are simple to use. The points (the marks over certain syllables) coincide with the naturally emphasized syllables of speech, and so are intuitive and natural to use. The psalm tones which can be applied to these are those that are given on this site, on the Psalm Tones page they are adapted from the traditional Gregorian tones. This allows people to chant them in community or congregation in unison. I was excited recently to hear that the website now has an option to have the psalms of the Divine Office pointed for chanting. Traditional Baptism of a Bell Celebrated in Omaha.Other Readings for the Octave of Corpus Christi.Bishop Athanasius Schneider’s Sermon in Winnipeg f.“The Holy Mass-Our Divine Treasure”: Bishop Athana.The Byzantine Liturgy, the Traditional Latin Mass.Sacred Music Retreat, August 2018, with the Orator.The Basilica of St Gaudentius in Novara, Italy.The Parisian Mass for the Octave of Corpus Christi.Pontifical Mass for the Feast of the Sacred Heart.Traditional Clergy: Please Stop Making “Pastoral A.EF Mass for the Birth of John the Baptist in the B.A 15th-Century Critic of the Franciscan Liturgy.Orchestral Mass and Concert at St John Cantius in.A Good Article on the TLM in Commonweal.The Incomparable Perfection and Beauty of (Traditi.Biblical Typology For Children: Three Books From E.Evangelizing Through Beauty - Follow-Ups on Some R.Program for the Fota XI Liturgy Conference.Video of a Recent FSSP Ordination in England.The Two Shrines Pilgrimage in Scotland Announced f. ![]() Upcoming Events at Our Lady of Mt Carmel in NYC.A Brief Dialogue on Liturgical Development and Cor.A New Book On Discerning Your Personal Vocation an.Prudence, Pizza, and Role Fatigue in the Liturgy.1962 Vocational Film, Starring Jack Nicholson.Photopost: Ordinary Form Mass in Spanish at Colloq.Photopost: CMAA Colloquium Solemn Requiem Mass in.Bibliography of Dominican Liturgical Books.The Cathedral of St Paul in Mdina, Malta. ![]() These contain lots of minerals and salts that can play havoc with your beer. Store-bought waterįor the most part, store-bought water is the safest option and is also very consistent. Well and surface waters can contain lots of metallic ions, like iron, which can add a metallic taste to your beer. This treatment can harm the growth and health of your yeast. ![]() Most municipal water sources are treated with chlorine or chloramines to stop the growth of bacteria as the water travels between the treatment plant and your house. There are, however, some water sources to be aware of. The general rule of thumb for beginner brewers is: if your water is drinkable and tastes good, it is suitable for brewing. However, in reality, it is made up of complex chemicals like salts, ions and minerals that can be evaluated and modified during the brewing process. Water may seem like a rather straightforward ingredient. We look at water sources, the different ions present in water, and the effect they have on your beer. In this article, our brewing experts talk you through water chemistry in beer brewing. It’s often said that the difference between a great beer and an amazing beer lies in the chemistry of your brewing water and how this matches the beer you are brewing. Water is important as it makes up more than 90% off your beer. But what about the more mysterious fourth ingredient that is often overlooked? Yes, we’re talking about water. Most brewers can name three key ingredients in beer brewing: malt, yeast and hops. I do full volume BIAB and have found the BW 5.3 pH predictions to be lower than either of the above so I've stuck with 4.The Importance of Water Chemistry in Beer Brewing The ion concentrations between the two programs are almost always within 5 ppm of each other, the only thing that varies is the predicted pH. I build my recipe and water in BS3 and transfer the values to BW to match the same grist, liquor, salts and lactic acid amounts. When I have checked, I have never really found a significant difference in pH between 20 minute samples and samples taken later in the mash although I understand that many advocate for later samples. Samples are taken at 20 minutes into the mash and cooled to room temperature. First column is BS3 prediction, second is BW 4.2 prediction, third is actual pH measured with an Omega PHH-7011 meter, calibrated every brew day. But you need to keep actual records and let them be your guide to learning how the software does or doesn't help you, and how to adjust your use of it.įWIW, here are my results over several brews. This is how the algorithms in the software are developed and refined, but you can develop your own in your head, as it were. But with considerable experience under my belt before I ever used software, I usually find I can do all my calculations by hand guided by experience and intuition and get consistent and accurate results, because I am applying accumulated real world experience. Moreover they all need to rely on certain generic assumptions that simply don't apply universally in the real world though derived from empirical data they are still generalizations (hence the disclaimer about just getting you in the ballpark.) The software can be very useful for getting an idea of how a completely new grist might need to be approached. Brewers Friend gave acid recommendations that were absurd in some cases and I just don't trust it. All of these programs are explicitly intended only to get you in the ballpark BW says you ought to be within 0.2 pH units, and indeed my actual measured pH is generally approaching 0.2 lower than the prediction (and very occasionally further off) even though I do not rely on generic city water reports but actually test regularly. My advice would be to do like KellerBrauer says and trust but verify. I don't use BeerSmith but I do use Bru'n Water and have tried the Brewers Friend software. The brewer formerly known as alestateyall. You need both tools to assume the same type CaCl to get the same Ca and CL values. Both tools are made by smart people.Įdit: fixed how to note sparge additions and added bit about dihydrate CaCl. Regarding pH prediction, I think BeerSmith uses a different pH model (it’s based off different data.) For my brews, BS3 (and BS2) estimates significantly larger Lactic acid amounts than Bru’n Water. You need both softwares to use dihydrate CaCl if you want both to report the same Ca and Cl values. You need to list the sparge water salts as going into the sparge.Īlso, Bru’n Water has a setting for type of Calcium Chloride. When I imported an old recipe it assumed all my salts were added to the mash (not split between the mash and sparge or mash and boil.) Because of this, the reported water chemistry looked much higher than Bru’n Water reports. In BS3, the water tab reports the mash water chemistry. ![]() Likewise, ground-based installations (like the Ion cannon and Hypervelocity gun) can fire upon units in orbit during space tactical battles. ![]() They may call in bombing runs if they have Bombers in orbit. Attackers must secure Reinforcement Points to increase the number of units they deploy, while Defenders may deploy up to 10 "units" on a planet immediately. There are different factors to keep in mind depending on your status as an attacker or defender. Whoever controls the planet's surface, controls the planet itself. Targeting an enemy's starship hardpoints to destroy that hardpoint is essential to destroying the vessel.īattles are carried out both on a planet's surface and in orbit. Controlling worlds increases a player's cash flow and provides unique bonuses depending on the planet (e.g., Armor increases, discounted prices, special unit production). Instead of building workers, gathering resources, and recruiting individual units, players are granted resources based on how many planets the player controls. The game features a brand new style of play to make things a bit more realistic. The environment plays a significant role in Empire at War. The Emperor has tasked hisĭown and eliminating this double agent. Threatening to turn the tide of this struggle isĪn unknown Imperial traitor, who deals in Ultimate weapon, the DEATH STAR, threatens ![]() Remaining resistance is a small Rebel Alliance The entire galaxy is under the rule of the Imperial targets, the Rebels have locatedįighter, and plan a bold raid to acquire them.Ī ragtag fleet of Rebel starships, led by Relying on cunning and strategy to strike at It was originally inspired by Star Wars: Rebellion ("Star Wars: Supremacy" in the UK) RTS PC game.Opening Crawls Rebel Alliance Campaign You might also want to check out our ModDB page: About Awakening of the RebellionĪwakening of the Rebellion is a modification of the 2006 Real Time Strategy Star Wars PC game, Star Wars: Empire at War: Forces of Corruption, developed by the Steiner Modding Group (SMG). You can play it now, available only on Steam:įollow the AotR Discord community to keep up to date on all the latest updates or to ask any questions you might have beyond those answered by this wiki: Mobile users use this link to be redirected to the Desktop Website: Īwakening of the Rebellion 2.10 is the current version of the mod. Please familiarize yourself with the rules and editing guidelines of this wiki. You will be able to find wiki articles with in-depth descriptions of units, storylines, heroes, and game mechanics for the latest version of AotR. This official wiki is for a modification of the real time strategy Star Wars PC game, Star Wars Empire at War: Forces of Corruption, called Awakening of the Rebellion (AotR). Whether you are an editor or visitor, please do not hesitate to contact myself (General Brooks) in the Awakening of the Rebellion Discord if you have any questions or concerns about the wiki. Whilst anyone is welcome to get stuck in and edit, please review the editing guidelines first. As you can imagine, this is a huge volunteer project, and we greatly appreciate any help you might be willing to offer. This wiki is currently being updated for our latest updates. Welcome to the Awakening of the Rebellion Wiki ![]()
Walking Dead: Saints & Sinners is another one of them, but with a few twists of its own. ![]() The Walking Dead franchise has been big (in the mainstream) for over a decade, and as such has spawned all sorts of video game titles. Platforms: Oculus Quest, PlayStation 4, Microsoft Windows, Macintosh operating systems.Developers: Skydance Interactive, Skybound Entertainment.World War Z: Aftermath is the next part of that franchise, and encourages you to team up to take the zombie menace down.Įasily the best part about this game isn’t just teaming up with your friends or other players, it’s that the game embraces the fact that this is a world setting, and as a result, you’ll get to take part of campaigns in all sorts of places, including trying to take back Vatican City and fighting of hordes in Russia.Īnd then there’s Horde Mode XL, which puts you against swarms of hundreds of zombies and dares you to survive. World War Z wasn’t just a hit movie (starring Brad Pitt, who is not in the game just so you know), but also a hit title that had over 15 million players trying it out. Platforms: Xbox Series X and Series S, PlayStation 4, Microsoft Windows, Xbox One, PlayStation 5.While it does harbor to VR’s more basic natures, it does provide you with a deep narrative, the freedom to explore various parts of Arizona, as well as additional content updates to ensure you have a deep zombie-killing VR experience. ![]() You’ll have access to hundreds of items to help you build and thrive in combat. You’ll have a wide open world full of biomes to explore and survive in. Rather, it was one that mixed open-world gameplay, tower defense, RPG elements, a rich story and FPS fun for all to enjoy.įreedom to do what you want is very much the name of the game here. Because it wasn’t just a zombie game where you shoot everything in sight.
![]() Well, if we diagonalize $\bf b$ then we obtain $$, where $\bf t$ is the unit tangent along some curve in the surface and $s$ is the arc length parameter. Principal curvatures are defined as the eigenvalues of the aforementioned tensor, call it $\bf b$. (v.2.0, University of Utah, Salt Lake City, UT, USA). Evaluate the principal curvatures of the surface with tag tag at the. models, the lunate surface and the head surface were selected using principal curvature in Postview. Thus the orthogonal net of lines of curvature, which is described in Sect. First off, what is the name of the tensor associated with the second fundamental form? For the first fundamental form, I believe we call the associated tensor, "the metric tensor." The PostView field specifies an explicit background mesh in the form of a scalar. Umbilics and Lines Contents Index 9.1 Introduction An umbilic is a point on a surface where all normal curvatures are equal in all directions, and hence principal directions are indeterminate. ![]() It’s also present in the game, so please look forward to it.” I believe that I naturally tend to go towards that direction. Nevertheless, I believe this is an aspect that I am comfortable with. There were also multiple playable characters who brought their perspective to the story, so I feel there are multiple layers to this question. Forbidden Siren had the sight-jack mechanic, a literal way to go through another point of view. Toyama: “The question is somewhat abstract. Will Slitterhead adopt multiple points of view like your previous games? Ultimately, the team includes members who have worked with us on Gravity Rush, so we wanted to leverage their skills, which is why we decided to pursue third-person action.” Toyama: “We had multiple choices to begin with. Junya Okura, Game Director: “The game will indeed be third-person. I want to achieve both action and drama with this game.” It conflicts the mind, making the players reluctant to enter certain fights. I wanted a game that could be enjoyed for its action, yet whose concept doesn’t solely revolve around killing enemies. From there, I wanted to widen the player base who could access the game, including players who don’t usually play horror games. It spans over multiple genres where horror is expressed. Toyama: “My first thought would be that the game doesn’t fully enter the horror genre. This is just the first part the second part will be out on 4 March.How do you balance between horror and action gameplay? What is the main point of the game? What is the scale of the game’s world? But with that Keiichiro Toyama touch and in the third person. Long story short, Slitterhead sounds like it’s leaning towards action with a tinge of horror ala Ghostwire: Tokyo and Shadows of the Damned (to an extent). Still, I also want to make something more personal someday.” I want to leverage their skills to go in another direction. Right now, we have staff with the ability to work on action. However, I’d rather do that when working with really limited resources, such as budget or having to focus on one individual. “I want someday to do something with some classic psychological horror themes as I did with Silent Hill.
Remember, one chemical plant or assembler can at most benefit from 4 beacons in a straight line. ![]() This further boosts production and enables beacons to be used more efficiently. ![]() Production designs for plastic/sulphur/batteries that are “beacon friendly”, can future proof the site and make expansion easier at a later stage.įor the inserters going into plastic and battery assemblers, a substation can be placed within the output belt (using underground belts), to provide electricity, freeing up the entire outside line for beacons. A relatively small oil refinery, that is spaced correctly with beacons, can output a vast amount of product. Beacons, with the use of modules, can significantly boost production. It is also useful to leave space within the oil refining area for the inclusion of beacons, that can be built at a later time once the technology has been researched. This increases efficiency and keeps the bus belts as full as possible. Likewise, when producing steel, do not use iron off the bus, use a direct source from the furnaces/train station. It is also a good idea when producing plastic, not to use the coal on the bus, but instead use a direct source eg from a coal miner/unload train station. ![]() Sulphur, plastic and batteries are produced from oil ingredients, and are commonly used items, therefor they should have dedicated belts on the main bus.Īn oil refinery will also need a water supply and plenty of space for the production of plastic, sulphur and batteries. Since there are several essential products that are derived from oil, that are required in common recipes, it is important the oil refinery site has access to the bus. The oil refinery is best placed after the furnace segment of the factory, but off the main bus. ![]() Once the enemy ship's shields have been depleted, players can board the ship to destroy the ship's main reactor to bring it down. Capturing command posts is one of the main objectives, but players must also destroy the shields of the enemy capital ship in space, either by securing the planet's ion cannon and firing it on the enemy's ship to deplete its shields, or by flying into space and attacking the enemy ship with blasterfire. The Conquest Mode in Elite Squadron uses a points-based system as opposed to a traditional reinforcement counter. Act 3 in the campaign also introduces the story-specific "Jedi" class. The other classes that can be chosen are "Soldier", "Sniper", "Heavy", "Assault" and "Pilot". Unlike the previous game, Elite Squadron has eight classes, three of which are "Custom" classes that utilize the Customization system. The Customization feature is deeper than the previous game, Renegade Squadron. Galactic Conquest mode also allows players to connect and play with another PSP. Villains mode (similar to the Hero Assault mode of Star Wars: Battlefront II), as well as the standard "Conquest" mode. Instant Action includes three different Capture-The-Flag modes (1-Flag CTF, 2-Flag CTF and Hero CTF), and a Heroes vs. The second act is set during the rise of the Galactic Empire and the Galactic Civil War, and the third act is set after the defeat of the Empire, when the remaining forces of the Empire are struggling to survive. The Campaign mode includes three acts: the first act covers the Clone Wars and the rise of both X1 and X2, as well as the issuing of Order 66. ![]() The game includes three single-player modes Instant Action, Campaign and Galactic Conquest. ![]() The game introduces multi-layered maps, allowing transition from ground to space, and enabling the player's actions in both layers to affect the whole battlefront. The PSP version of the game was developed by Rebellion Developments, who also worked on the previous title in the series, Star Wars Battlefront: Renegade Squadron. This included the game's storyline and events from other parts of Star Wars history. In an announcement on, which revealed the details of the game's story, the platforms, and several other aspects of the game, it was also mentioned that the game would feature events from the original Star Wars Saga and beyond. LucasArts then turned to Rebellion Developments, who had developed the portable-exclusive title, Star Wars Battlefront: Renegade Squadron, to take what was usable from Free Radical's game and create their own game from it. Much like the Pandemic games, the game would have featured a class system, though it would have been limited to five classes like the original game. The game was to feature a new campaign focusing on the story of X1 and X2, and would have had seamless ground-to-space combat. (PSP version only) Development Īfter Pandemic Studios was sold to Electronic Arts, LucasArts approached Free Radical Design to create a third entry into the Star Wars: Battlefront franchise for release in 2008. He amends that the Jedi will meet them all. After defeating X1, the Rebels leave Mustafar and X2 reflects on challenges yet to face in the New Republic. After exploring Bast Castle, X2 manages to track X1 to Mustafar, where Luke is held by X1. He, Shara, and the rest of Grey Squadron locate X1's base on Vjun. After an abortive duel, X1 and X2 are separated.įollowing the Battle of Endor, X2 is given a lightsaber by Luke Skywalker and begins training for the inevitable battle against his brother. At the Battle of Hoth, X2 encounters X1, who has turned to the dark side. Before the Battle of Yavin, Kota inducts Shara, a former bounty hunter, into Grey Squadron. In honor of Falon Grey, he forms Grey Squadron. ![]() Years later, Rahm Kota finds X2 and inducts him into the Rebel Alliance. X2 and Grey attempt to escape the planet but are ultimately defeated leaving Falon Grey dead and X2 badly wounded. Not long into his training, his location is discovered by the Galactic Empire, prompting an assault on the planet led by X1. Grey teaches X2 how to use his force abilities properly, beginning his Jedi training. X2 then travels to the planet of Dantooine to meet his genetic father and Jedi Master Falon Grey. Their missions include defending a training camp on Tatooine, fighting in the Battle of Coruscant, and assisting in the Battle of Cato Neimoidia.ĭuring the Battle of Cato Neimoidia, Order 66 is issued and X2 is ordered to kill Jedi Master Ferroda, an action he would carry out against his better judgments.Īfter the Clone Wars, X1 joins the Galactic Empire, whereas X2 goes rogue, forever haunted by the memory of killing Ferroda during Order 66. The two are charged with the duty of training clones before and during the Clone Wars. In the Campaign mode of the game, the story chronicles the experiences of force-sensitive clone, X2, who is assigned to Jedi Master Ferroda along with his brother X1. |
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